
Dokibird Heist Inc.
Although this game is playable with a keyboard, it is highly recommended to play it with a controller.
What would happen if your life consisted only of getaways, heists, and you were desperately short on money?
Dokibird Heist Inc. is a die and retry platformer and stealth game with mechanics inspired by the famous game Celeste by Extremely OK Games. Rediscover Dokibird and Mint, living the life of criminal burglars—help them infiltrate, steal, and escape through two chapters (Chapter 0 and Chapter 1) in a funny, immersive story whose consequences trigger a disastrous chain reaction...
In this game you will find:
- “Easy to Try, Hard to Master” gameplay, fair and well-tested for the player.
- The lighthearted beginning of a story.
- Epilogue illustrations.
- A mix of platforming and stealth.
Controls
Keyboard:
Movement - Arrow Keys
Jump - C
Dash - X
Climb V
Gamepad:
Movement - Left Stick
Jump - A
Dash - X
Climb - Left Trigger
Available Chapters


Attribution
The game was brainstormed for a week before development began, then created over 15 days during the Doki Jam by the Doki Doki Dev Club team, a 5-person crew:
- FunkyFight - Development
- dolusdulcis - Music, Sound Design, 2D Art
- scallionshire - Pixel Art, 2D Art, some UI
- Avipompom - Story, Pixel Art
- KibbleBites - Level Design
The game includes voice acting for all its characters except Dokibird and Mint. The team warmly thanks the VAs for their participation.
- Ren_ - Draken
- Chayi茶怡 - Nemesis, Civilian, Guest
- Schokiipudding - Mystery Character Chapter 1, Guard
- Ben Saprano - Mystery Character Chapter 1, Guard
- Patti Knox - News Anchor, Guest
Development
To facilitate some aspects of the game’s creation, the following resources were used:
- SOAP (Scriptable Object Architecture Pattern)
- Feel - MoreMountains
- UIEffect - mob-sakai
- YarnSpinner
- Text Animator for Unity - Febucci Tools
Audio
- Dokibird (Doki Voice Samples)
- Maid Mint Fantôme (Mint Voice Samples)
- https://freesound.org/ (Foley)
| Status | Released |
| Platforms | HTML5 |
| Authors | FunkyFight, wyrmwiz, dolusdulcis, Growlithe123, scallionshire |
| Genre | Platformer |
| Made with | Unity |
| Tags | dokibird, dokijam |
Development log
- Final Jam VersionAug 23, 2025
- V11.4Aug 18, 2025
- V9Aug 17, 2025
- Bug fixesAug 17, 2025
- V6 fixAug 16, 2025



Comments
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Ok so post-update, I can say the controls are MUCH better. It plays so much smoother and much more fun. That said there are new bugs some that are quite troublesome. Luckily I have done professional playtesting, so here is my report for you.
All in all much better an experience. But it still has some issues like that first picture in particular. It is easily the hardest part in the game right now in my opinion. Even if the hideout is not shown, at least the ending CG is shown.
THANK YOU SO MUCH FOR THE FEEDBACK! I will correct everything later! You truly are the goat of this jam
This game looks so good! The transitions and art is really neat!
The sound in chapter 0 is a little weird I think like there is some static that sounds more like an audio issue than intended design.
With keyboard this is incredibly hard, and I accidentally skipped some crucial dialogue when I had to get past the first guard and couldn't figure out how to get hide or whatever I was meant to do
But I can tell that a lot of effort was put into this especially on the presentation!
Thanks! You may want to retry, lots of fixes have been applied and player should feel better!
Nice game! Having played games like Super Meatboy I'm no stranger to frustrating levels (that are mostly my fault when I fail). However I think the movement mechanics need to be tightened up and made more consistent. I do like the animations and the story though. I think this game would benefit from more polish time, but I hope the team works on more projects together.
Thanks! I remade the player movement system with no addition, just making it feeling better! Would be so nice to hear the impression from a Super Meatboy player about these new levels!
I played with keyboard. The controls are really really rough, and the level design is brutally unforgiving. It took me 6 hours to complete the whole thing due to the high difficulty. I only managed it thanks to finding what I am pretty sure is an exploit too. Luckily, I have played enough Celeste to understand the basics.
I love the story you have going here, and the art is really nice to look at. Both the CG and the sprites. Though having to scroll to the comments to know how to play the next level is a bit rough. ( I suggest adding it to the description of the game controls. )
Sorry for the frustrating experience, you might want to retry, I fixed a lot of things and would love receiving your inputs on the new changes!
You got it, I will play immediately!
Really wanted to try it, but arrow keys are REALLY unfortunate when you have a 60% keyboard lmao
- the game is bugged, I can't get to chapter 1. When I press "continue" at the end of chapter 0 it sends me back to the main menu :(- you can select the chapter by pressing right/left on the 'play' screen
- the velocity on movement feels a bit janky/inconsistent. it seems like jumping straight up gives more distance than jumping diagonally. the "gravity" of jumping also feels a bit heavy, it might be from other games but I feel like I should be getting more airtime.
- gave up in the middle of chapter 1, the movement was difficult to work with and spike hitboxes are very unforgiving. It felt like my wall bounce sometimes had 2x the amount of horizontal distance, but i wasn't able to recreate it consistently. Most noticeable on screen 3(?) where you need to wall bounce in the middle of the screen.
- on screen 4(?), the momentum preservation on the slime bounce makes it difficult to use. it seems like you need to use the slime to trampoline vertically, but there's no way to get to it without dashing - and dashing into it sends you into the wall of spikes to the right.
- polish on the UI is very nice! the sprites, art, menu all look and feel great. I love the way text pops up on the screen :) voice acting was a surprising touch.
It redirects you to main menu so then you can hit play, and then select chapter 1
thanks! i was able to get there.